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J2ME中使用缓存将屏幕内容存储为Image | |
作者:佚名 文章来源:不详 点击数 更新时间:2008/4/18 14:42:09 文章录入:杜斌 责任编辑:杜斌 | |
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下面我们编写一个简单的Canvas类来测试一下这个想法,SimpleCanvas是Canvas的子类,为了保存Canvas的内容,我们创建一个Image,大小与Canvas的尺寸相当。 以下是引用片段: class SimpleCanvas extends Canvas{ int w; int h; private Image offImage = null; private boolean buffered = true; public SimpleCanvas(boolean _buffered){ buffered = _buffered; w = getWidth(); h = getHeight(); if(buffered) offImage = Image.createImage(w,h); } protected void paint(Graphics g) { int color = g.getColor(); g.setColor(0xFFFFFF); g.fillRect(0,0,w,h); g.setColor(color); Graphics save = g; if(offImage != null) g = offImage.getGraphics(); //draw the offimage g.setColor(128,128,0); g.fillRoundRect((w-100)/2,(h-60)/2,100,60,5,3); //draw the offimage to the canvas save.drawImage(offImage,0,0,Graphics.TOP|Graphics.LEFT); } public Image printMe(){ return offImage; } 可以看到paint()方法,并不是直接对Canvas操作,而是先把要画的内容绘制到一个Image上,然后再绘制到Canvas上。这样到你想抓取屏幕内容的时候就可以调用printMe()方法了,返回offImage。编写一个MIDlet测试一下这个效果。 以下是引用片段: package com.J2MEdev; import Javax.microedition.midlet.*; import javax.microedition.lcdui.*; /** * * @author mingjava * @version */ public class PrintScreen extends MIDlet implements CommandListener{ private Display display = null; private SimpleCanvas canvas = new SimpleCanvas(true); private Command printCommand = new Command("Print",Command.OK,1); public void startApp() { if(display == null) display = Display.getDisplay(this); canvas.addCommand(printCommand); canvas.setCommandListener(this); display.setCurrent(canvas); } public void pauseApp() {} public void destroyApp(boolean unconditional) {} public void commandAction(Command command, Displayable displayable) { if(command == printCommand){ Form form = new Form("screen"); form.append(canvas.printMe()); display.setCurrent(form); } } } 运行PrintScreen,选择Print,即可把当前的屏幕显示到一个Form中。 |
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